📈Levels

Get ready to make crucial decisions that will determine your fate as you navigate through an ever-expanding web of routes and possibilities.

Overview

Every round is composed of levels.

There is a maximum amount of levels, based on how far the furthest user has reached.

Unlocking more levels

An active level is one that can receive a distribution of Bus Ticket revenue.

An unlocked level is one that any player has reached in the game.

The game starts with 3 levels unlocked.

There is a 2 level buffer between unlocked and active.

  • Thus, there will always be 2 levels generating rewards just out of reach for the current round.

When anyone reaches a new high level in the game, the maximum amount of levels increases by one.

  • When Alice buys a Bus Ticket, rewards are distributed to levels 1 - 5

  • If Alice reaches level 3, she unlocks level 4 and activates level 6

  • Now, Bob has to reach level 4 in order to activate level 7

Bus Ticket revenue distribution

2% of the Bus Ticket purchase price goes to the Last Chance Raffle

98% of the Bus Ticket purchase price, the remaining, is distributed exponentially across active levels

For example, if there are 5 active levels, the distribution table would look like:

  • Level 1: 1^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 1/55 == 0.0181 == ~1.8%

  • Level 2: 2^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 4/55 == 0.0726 == ~7.3%

  • Level 3: 3^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 9/55 == 0.1636 == ~16.4%

  • Level 4: 4^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 16/55 == 0.2909 == ~29.1%

  • Level 5: 5^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 25/55 == 0.4545 == ~45.5%

Now, Carol buys 1 Bus Ticket for 0.002 ETH:

Illustrated above, we can see that the later levels receive a higher weighted distribution. This incentivizes future gameplay by increasing the rewards for users who reach the higher levels first.

As levels get unlocked and activated, the rewards will distribute accordingly.

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