📈Levels
Last updated
Last updated
Every round is composed of levels.
There is a maximum amount of levels, based on how far the furthest user has reached.
An active level is one that can receive a distribution of Bus Ticket revenue.
An unlocked level is one that any player has reached in the game.
The game starts with 3 levels unlocked.
There is a 2 level buffer between unlocked and active.
Thus, there will always be 2 levels generating rewards just out of reach for the current round.
When anyone reaches a new high level in the game, the maximum amount of levels increases by one.
When Alice buys a Bus Ticket, rewards are distributed to levels 1 - 5
If Alice reaches level 3, she unlocks level 4 and activates level 6
Now, Bob has to reach level 4 in order to activate level 7
2% of the Bus Ticket purchase price goes to the Last Chance Raffle
98% of the Bus Ticket purchase price, the remaining, is distributed exponentially across active levels
For example, if there are 5 active levels, the distribution table would look like:
Level 1: 1^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 1/55 == 0.0181 == ~1.8%
Level 2: 2^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 4/55 == 0.0726 == ~7.3%
Level 3: 3^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 9/55 == 0.1636 == ~16.4%
Level 4: 4^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 16/55 == 0.2909 == ~29.1%
Level 5: 5^2 / (1^2 + 2^2 + 3^2 + 4^2 + 5^2) == 25/55 == 0.4545 == ~45.5%
Now, Carol buys 1 Bus Ticket for 0.002 ETH:
1
1.8%
0.000036 ETH (~$0.09)
2
7.3%
0.000146 ETH (~$0.365)
3
16.4%
0.000328 ETH (~$0.82)
4
29.1%
0.00058 ETH (~$1.45)
5
45.5%
0.00091 ETH (~$2.275)
Illustrated above, we can see that the later levels receive a higher weighted distribution. This incentivizes future gameplay by increasing the rewards for users who reach the higher levels first.
As levels get unlocked and activated, the rewards will distribute accordingly.